The factory must...deliver boxes?? What is this place, amazon warehouse? (serious note, game's fun but being unable to undo piecemeal is very annoying and also the beltlaying feels a bit counterintuitive
thanks for trying it out and for the feedback! the factory must {extremely loud banging noise and static} being unable to undo a piece - very true, noted! can you expand on the belt laying perhaps? what about it felt ehh?
1. Belts can be overridden just fine, it's mainly when you need to experiment with using your explosives on larger maps
2. On the belt laying part when you miss a turn and try to correct it instead of the belt curving around the piece in the corner gets removed which messes with my brain to no end. Also it's sometimes quite finicky to make the belt do a final turn down into the output
1. ah! that's more or less intended! using your bombs hastily has a punishment, and it is restarting. 2. we're still doing a think about how that should go. the final turn definitely needs a touch though. thank you!
Overall a fun experience. I think basing the rank on time is a bit of a strange choice, especially since it is a bit of a pain to erase conveyors. I would have preferred unlimited conveyors and bombs and the ranking based on finding the optimal path with fewest bombs/conveyors used.
hey, thank you for trying the demo out, and for your feedback! to be completely transparent, the ranking system is incomplete. we've considered giving unlimited economy (or at least make only bridges cost watts) but still haven't really narrowed down which direction we ultimately should go. once we iron that out, though, the rankings will 100% be redone, and also clearly telegraph its reasons for grading which it doesn't currently do. again, thank you for giving it a go, your feedback, and kindness!
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The factory must...deliver boxes??
What is this place, amazon warehouse?
(serious note, game's fun but being unable to undo piecemeal is very annoying and also the beltlaying feels a bit counterintuitive
thanks for trying it out and for the feedback! the factory must {extremely loud banging noise and static}
being unable to undo a piece - very true, noted!
can you expand on the belt laying perhaps? what about it felt ehh?
1. Belts can be overridden just fine, it's mainly when you need to experiment with using your explosives on larger maps
2. On the belt laying part when you miss a turn and try to correct it instead of the belt curving around the piece in the corner gets removed which messes with my brain to no end. Also it's sometimes quite finicky to make the belt do a final turn down into the output
1. ah! that's more or less intended! using your bombs hastily has a punishment, and it is restarting.
2. we're still doing a think about how that should go. the final turn definitely needs a touch though.
thank you!
so cool! simple mechanics but amazing level design!
hey, thanks for playing the demo!
more mechanics are in the works, we'll do out best to make the game cool and make more fun levels. thank you!
Real fun, short and sweet!
Has real potential and optimization is fun.
thanks for giving it a go, and for your encouragement. we're happy you had fun!
Overall a fun experience. I think basing the rank on time is a bit of a strange choice, especially since it is a bit of a pain to erase conveyors. I would have preferred unlimited conveyors and bombs and the ranking based on finding the optimal path with fewest bombs/conveyors used.
hey, thank you for trying the demo out, and for your feedback!
to be completely transparent, the ranking system is incomplete. we've considered giving unlimited economy (or at least make only bridges cost watts) but still haven't really narrowed down which direction we ultimately should go. once we iron that out, though, the rankings will 100% be redone, and also clearly telegraph its reasons for grading which it doesn't currently do.
again, thank you for giving it a go, your feedback, and kindness!